Get ready to have fun, choose how many players you want to have. When starting a new game you can choose up to four players. When choosing a player you can select if it is a real human player or AI controlled. If it is a human player you may select a company profile for that player.
Each player is given $50,000 and 4000 visitors at the start of the game.
Besides the Banks money, the Bank holds the visitor cards that players will earn throughout the game. The Bank pays revenues to players earned from PAYDAY squares and SPIKE cards. The Bank also hands out visitor cards as they are earned.
Each player starts with $50,000 and 4000 visitors. Note a player cannot be made to drop below $0 and 1000 visitors throughout the game.
Players roll the die to determine who goes first. The player with the highest roll goes first and then each player takes their turn in a clockwise direction.
At the beginning of the game all players start at the START UP square. On their turn each player rolls the die and moves the corresponding number of squares according to the roll.
Choose QuickPlay to quickly play a game without having to setup or use a profile. Simply choose the number and type of players you wish to play against, and then tap the start button. A playing piece will be chosen for you, and the first player will see a dialog telling them it's their turn. The rest is played the same as a regular game.
Statistics will be shown at the games end, however no profile with stats and achievements will be saved after the game ends. You will be able to leave the game and continue until the game is either ended or is replaced by a New Game.
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Each time a player passes a PAYDAY! square they receive $10,000 for each 1000 visitors owned. If a player lands exactly on the PAYDAY! square, then that player collects DOUBLE the normal amount.
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Landing on the ‘MARKETING’ square is a big deal. When a player gets within 6 spaces of a MARKETING square a decision must be made. The player must decide whether to maintain good traffic and retain their visitors by paying a $50,000 Marketing fee, or simply forego the fee to try and save the money. If the player pays their Marketing fees of $50,000 PRIOR to rolling the die and then lands exactly on the MARKETING square, then that player DOUBLES the number of visitors they own. If the player does not pay the Marketing fees and lands on the MARKETING square, then the number of visitors they have is reduced to half. If a player has an odd number of visitors, the half removed is rounded up to the next 1000 visitors. Yes, we take Marketing very seriously... don't you?
A player can never drop below one thousand visitors. In other words, if a player has one thousand visitors and lands on MARKETING without paying the Marketing fees there is no penalty. A player must land exactly on MARKETING to take these actions. The player must pay Marketing fees before rolling the die to move* which could land them on the MARKETING square. This may mean paying $50,000 several times in a row as the MARKETING square is within 6 squares – but fall short of landing on it or passing it. If a player does not have enough cash to pay their Marketing fees, then they may not borrow this money. They must simply risk losing half of their visitors.
Marketing fees are to be paid only once per turn. All monies paid for Marketing fees go into the CEO BONUS pot.
*On STUCK squares, that are less than 6 squares away from Marketing, a choice to pay or roll to get off STUCK will be presented first. The choice to pay Marketing fees will come after you are able to roll for your next move. See STUCK for more information.
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Landing on the iNetMania space rocks! (Thats because we made up the game.) Land here and you roll the dice one additional time. Whatever you roll add that number of visitors times 1000 to your Internet company!
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When a player lands exactly on STUCK, at their next turn that player may either pay $50,000 to get out and go on or stays on the STUCK square until they roll a 1, 2, or 3. After rolling a 1, 2, or 3 the player then rolls again and moves that number of spaces to continue their turn. If a player does not have $50,000, they must remain on the STUCK square until they roll a 1, 2, or 3.
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Landing on a Visitors square gives you a bonus of either 2000 or 4000 visitors.
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Each time a penalty or fee is paid (including MARKETING maintenance fees, or SLUMP! fees) – it is put into a separate pile on the playing board as a CEO BONUS pot. When a player lands exactly on one of the CEO BONUS squares, they collect the entire pot. If the pot is empty due to a lack of paid-in fees, then the player collects nothing. At the end of the game, all unclaimed funds left in the CEO BONUS pot reverts back to the bank.
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When a player lands on a ‘SLUMP’ or ‘SPIKE’ square – the player draws the topmost corresponding card and is given a bonus for SPIKE cards or a penalty for SLUMP. Take heart, there’s a cool achievement if you get enough SLUMP cards in a game!
Remember, a player can never drop below one thousand visitors. So if you have one thousand visitors and land on SLUMP that takes away visitors! – you will keep that one thousand visitors. A player can also never go below $0. If you don’t have enough to pay the entire SLUMP penalty – then you will pay all the money you have into the CEO BONUS pile and go to $0.
The player with the most money at the conclusion of the game wins. The first player to reach the FINISH square receives a bonus of 10,000 visitors. That player then waits while the remaining players complete the game and pass the FINISH square. At the end of the game each 1000 visitors is converted into $20,000 cash and added to your earnings.